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Plave Okice
Naughty 40 Triumvirate.
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Posted - 2007.07.25 06:28:00 -
[1]
I took probably 10 mins to jump in and load the system, just sat and waited, relog rarely helps in my experience, often makes it worse.
Managed to start hitting targets when it loaded up, was primaried but we just managed to finish off the hostiles with me having 13% structure left. Thank god for remote reps!
At the end of the first engagement I think I was the only TRI pilot from my corp to have actually loaded the system, lots of our guys were way more lagged than I was and missed out.
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Plave Okice
Naughty 40 Triumvirate.
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Posted - 2007.07.25 08:22:00 -
[2]
Originally by: Roger Arko
These numbers doesn't mean anything unless you start comparing numbers of capital ships on each side and fleet BS's.
Not sure on the BS count, but we had no capital support, not sure how many they had, at least 7 I think, they certainly lost 4 carriers anyway. And I believe the total count was 230 them 190 us.
Quick BS count shows around 70 us 50 them on TRI kb, not exactly overwhelming, also shows 200 kills for less than 50 losses.
Not sure how accurate that will be, obviously there will be kills and losses not involving TRI pilots not counted in that.
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Plave Okice
Naughty 40 Triumvirate.
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Posted - 2007.07.25 09:31:00 -
[3]
Originally by: fire 59 7 Large bubbles on the same gate 
shudder
Lol yup, and then they complain of lag 
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Plave Okice
Naughty 40 Triumvirate.
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Posted - 2007.07.25 13:32:00 -
[4]
Originally by: Mephysto Atempting to ignore the client memory leak problem at present (we patched that this morning), in your estimation was the lag better or worse than before the patch? Also how bad was desync'ing affecting you? Again, was this better or worse than before the patch?
We have run our tests obviously, but we presently have a hard time simulating this sort of event on the test servers.
I suffered no desync which I had suffered in many (and indeed much smaller) battles recently, neither did anyone in my corp or alliance that I spoke to suffer from desync.
There seemed to be an abnormal amount of client crashes although I didn't suffer one myself.
Lag wise, was as expected, took around 10 mins from hitting jump to being able to see and move my ship, after that it slowly improved as local count dropped with people logging and getting podded. Personally when lagged I never relog as I've never found it help at all, I always find it best to sit and wait (and smoke). Overall I didn't think the lag was any better or worse than any other engagement of that size I've been in.
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Plave Okice
Naughty 40 Triumvirate.
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Posted - 2007.07.25 16:30:00 -
[5]
Originally by: Giamilton but we will never know if it was because Tri is better PvPers
I've refrained from bringing this up in this thread so far, and it isn't intended as any sort of flame or meant to give offence, if anyone takes it the wrong way I apologise in advance, however, your own killboard shows this;
Campaign "Tri Purge" - 271 kills, 898 losses
Campaign "UEJ Defence" - 156 kills, 455 losses
Now believe me, just as much as you we would have preferred no lag, 200 jumping into 200, everyone loads instantly and the two fleets go at it, I'm sorry so many of you had issues the same as I'm sorry at least half of our fleet had the same issues but if you think in any way that the outcome of the battle was changed by the lag you're very much mistaken, it might have proceeded differently, but the end result was going to be the same.
I'm know the battle was crap from a fun point of view, which is what 95% of this thread is about, but you're quite deluded if you believe it affected the outcome.
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Plave Okice
Naughty 40 Triumvirate.
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Posted - 2007.07.27 10:45:00 -
[6]
Edited by: Plave Okice on 27/07/2007 10:46:06 How many times we gotta tell you Mark?
A cloaking Raven with tractor beam is not a fleet battleship. 
EDIT - you need to train forum posting a bit higher too 
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